Tag Archives: cities

Genetic algorithms for awesome architecture

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Joel Simon’s “Evolving Floorplans” was a project to run buildings through a genetic algorithm to design spaces that can more effectively carry out their mission. The floor plans that resulted from the algorithm have a pleasing, organic look that will surely set a solarpunk’s heart aflutter.

Several different outlets have covered the project at this point, but one of the most interesting was this tweet comparing these organic, computer-generated designs and the layout of traditional, older cities. It’s possible our forbears weren’t just flailing about when they organically designed the strange serpentine patterns of the ancient cities of the world. Grid-based cities are great for cars and the Post Office, but maybe we should think about applying genetic algorithms to urban planning and design.

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The original floorplan