Tag Archives: accessibility

Cities as ecosystems

With the start of the new Comprehensive Plan here in Charlottesville, I’ve been thinking a lot about the big picture of the city. I’ve been involved with bicycle advocacy here in town for awhile now, and I’ve felt that was definitely something worth fighting for since cycling, walking, and other active forms of transportation benefit both the environment and human health. Also, when you look at bicycling in the US, you have a bimodal distribution of users — people who have to cycle and people who choose to ride. Bike advocates have traditionally been from the latter group due to middle class people having more spare time to be active in local politics.

Charlottesville City Zoning Map (c. 2009)
Charlottesville City Zoning Map (c. 2009)

The more I’ve worked in transportation, the more I see that we need to seek synergies when fighting for equitable, sustainable, solarpunk futures. Poverty and homelessness are often portrayed as the fault of the poor, the result of laziness or bad luck. The truth is that the systems built into our society and built environment put up barriers to certain groups of people that are easy to overlook from a privileged perspective. How can we start to see things as systems, and not a collection of isolated parts?

We have a template to draw from in nature. In a natural ecosystem, there is no waste, just an endless flow of energy and material from one organism to the next. What if we started to look at our cities as ecosystems? How could we build synergistic effects between parts of our built environment?

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Garden courtesy of cuprikorn

Take a city park as an example. In traditional design, you’d select a plot of land, stick some trees and grass there, and call it a day. You might go so far as to add some playground equipment if you were putting it in a residential area.

Approaching a park from an ecosystem perspective, however, would allow for a much more vibrant community experience. We have a park here in Charlottesville that isn’t reaching its full potential because while it borders two different neighborhoods, a busy street separates one neighborhood from the park. Parents don’t feel safe crossing with their kids, so they don’t go to the park. If we took the whole ecosystem into account, safe crossing to and from the park would have been an integral part of its design. As discussed extensively in The Nature Fix, exposure to nature is immensely beneficial for mental and physical health. Poor design has a tangible, detrimental effect on equity.

Taking things a step further, the green space of parks also affords an opportunity to work on sustainability. Charlottesville is in the Chesapeake Bay Watershed and has an important role to play in reducing pollution that flows into the Bay. In addition, stormwater management is becoming an increasingly important aspect of urban design as climate change makes storms more variable and rainfall less predictable. As a way of integrating ecological density, we could add native plantings to encourage pollinators as well as rain gardens and permeable pavement for managing stormwater.

By taking some additional steps in the design phase of a project, we enhance the equity, sustainability, and beauty of the city all at once instead of requiring separate projects to achieve a less resilient and integrated design. The same approach could be used when approaching transportation or housing. Taking the system as a whole into account when making planning decisions will allow us to more carefully shepherd our resources and do the most good with our limited community resources.

What opportunities for ecological systems thinking are there in your area? Let us know below!

Solarpunk Phones Part 4: Magic

woman reading a book

Photo by Pixabay on Pexels.com

[This is Part 4 of a series of posts. Here are links to Part 1: Repair, Part 2: Decentralize, and Part 3: Design.]

Despite marketing jargon, I don’t think that we’ve yet reached the point where our technology is “magical.” A cave person might feel differently, but smartphones, computers, and televisions are clearly tools in my eye. There are a few exceptions, but I want devices that more elegantly flow with our lives instead of us molding our behavior around the device.

In stories, magic feels more like an extension of the being wielding the power. Even when the power source isn’t from within the individual, magic is still channeled through the magic user, so they must be in tune with it, but not consumed by it.

Technology that “just works” is a step in the right direction, since few things are as un-magical as having to reinstall drivers. I think we can go farther though. For me, at least, it’s easy to get lost in the technology itself and lose sight of the end goal of the tech. To be truly magical, I think the device and interface need to melt away so we can focus on the real reason we’re using it. At their core, smartphones are devices for communication. How do we make meaningful communication with those we care about easier?

color conceptual creativity education

Photo by Pixabay on Pexels.com

Take the pencil. As long as it’s sharp, most people don’t spend a lot of time worrying about how much it weighs or how thin it is. It gets the job done and you don’t have to think much about the object itself. There are certainly applications like art where the hardness of the graphite is an important consideration, but for the majority of situations, the pencil is incidental to the outcome of wanting words or doodles on the page. The pencil is an extraordinary piece of technology because it works so well that we pay it barely any heed.

A few devices approach this simplicity: e-readers, Pebble smartwatches, smartpens, the Beeline bike navigator, the Typified weather poster, voice assistants, and most calculators. Maybe I just don’t have the headspace for multi-function gadgets, but for me, the more functionality you cram into a device, the more unwieldy it becomes. Perhaps some brilliant UI/UX designer will come up with a way to make the multi-function nature of the smartphone more seamless, but as of now, I find smartphones to be amazing but kludgy.

The people working on the Skychaser solarpunk comic are doing a great job of thinking of magical technologies. You should definitely check them out if this is something that appeals to you.

https://www.tumblr.com/skychaser-comic/180866535428/just-a-silly-idea-i-had-glow-bugs-they-are

https://www.tumblr.com/skychaser-comic/176597574371/another-picture-for-the-mobile-typing-device-now

I don’t have the answers for finding the right balance of functionality and magic but wanted to explore some of the questions with you. Maybe you have some ideas of how to make technology a little more magical. If you do and want to share, please post something below!

Solarpunk Phones Part 3: Rethinking Design

[This is Part 3 of a series about solarpunk phones. Here are links to Part 1: Repair and Part 2: Decentralize.]

There are essentially two extremes to technological design: the all-in-one device or the single-tasker. Take, for example, the knife. There are lots of single purpose knives – paring, cleaver, steak, etc. There are also several different types of multi-function knives, the best known being the Swiss Army knife. Depending on what task you have at hand, you would select the best knife for the job. Out and about, sometimes the best way to go is to carry the Swiss Army knife, but since it’s a multi-function device, it isn’t usually the best tool for the job, even though a lot of the time it is pretty decent at several different things. Unfortunately, the more functions you cram into a Swiss Army knife, the less useful it becomes at any single task. There’s a certain break-even point where it just gets ridiculous.

Image shows 8 Swiss Army knives from left to right with an increasinly large number of functions.

Victorinox pocket knives by quattroman76 under a CC BY-ND 2.0

While smartphones can do a great many things, since they aren’t really designed to do one specific task, they end up sacrificing the ability to do any one thing really well. I wonder if we’ve lost something by trying to unify all of our devices. Our mobile technology has become a monoculture compared to the wide variety of form factors of phones before a single slate of glass became the norm.

Before the consolidation of iPhone-esque design hit the scene, some people thought the future would be a cloud of wearable devices, the Personal Area Network (PAN). While carrying a number of single-focus gadgets on a common network may not be the best solution for everyone, it could be game changing for some. Also, broader acceptance of PANs might lead to more innovation in the smartphone space with regards to form factor. While there are rumblings of foldable phones, I can’t help but think those are merely an evolution of the current iPhone-centric design school.

Random sketches I made of different hubs/accessories for a PAN-based device

Modular, open source electronics architectures would be a step in the right direction, allowing designers to select off-the-shelf components for inclusion in many different types of devices. The closest things I’ve seen on the market would be the Fairphone, which we’ve mentioned before, and the RePhone Kit, which is an Arduino-compatible phone kit from Seeed Studio. It’s a neat little phone hacking platform that lets people build their own phones. Unfortunately, Rephone is only 2G data capable, meaning no data connection in the US. Motorola gets an honorable mention for the Moto-mods system that lets you add different features to your phone through a special port on the back of their Z-series phones.

Of course it isn’t solarpunk if we aren’t designing with the impact of the device in mind from the beginning. Dominic Muren’s  Skin, Skeleton, and Guts model for product design is one approach to this design problem. When coupled with the Cradle to Cradle idea of separate biological and technical nutrient cycles, I can imagine future devices where the skin of the device is a compostable fabric that can be changed to suit the style of the user, while the metal skeleton and modular, electronic “guts” could be reused in further technical cycles.

TL;DR

In short, when approaching the design of a solarpunk phone, I would want modular components to be at the core to allow for more diversity of form factors like there once was in the mobile space. Also, devices should be designed for the circular economy using safe and reusable/recyclable materials.

Do you have any ideas for what should go into a solarpunk smarphone? Would a PAN be too cumbersome, or do you find that the “Jack of all trades, master of none” nature of the smartphone isn’t worth the trade-offs? Let us know below!

What is Solarpunk, anyway?

photo of smiling woman in white dress and brown boots posing in multicolored glass house

Photo by Jeremy Bishop on Pexels.com

The first thing you need to acknowledge when looking at solarpunk is that the world is on fire. The last few centuries of human development have taken a growth-at-all-costs approach to building up human society, and unfortunately, the bill is due. Solarpunk began as an attempt to imagine a brighter future wherein humans managed to transcend our current predicament and come out better for it on the other side. What began as a smattering of neat drawings and inspirational ideals is slowly coalescing into a movement to take back the Earth from the powers that would see it smolder.

Where is the punk in solarpunk? It’s in direct action to oppose ICE and police violence. It’s in the community energy coop putting solar panels on their roofs to save money. It’s the guerrilla gardeners throwing seed bombs into fenced-off abandoned properties. It’s in the schools where transgender students are welcome in the bathroom of their choice. It’s in the makerspace where people are finding ways to repurpose waste into useful and beautiful items. It’s remaking society into that hopeful future. The punk of solarpunk is in the now. The solarpunk future won’t happen without a concerted effort by a lot of people to fight the status quo and the powers keeping things that way.

Solarpunk doesn’t have one encompassing political or aesthetic vision. I think the most cohesive elements though are equity, environment, and appropriate technology. Equity is more complicated than simple equality, as it requires us to make sure everyone has what they need, which may not be the same exact thing as demanded by equality. For example, living with disabilities is more expensive and results in most disabled individuals having poor economic outcomes. While the exact method of providing an equitable society is something that will need experimentation, that goal is one of the central tenets of solarpunk.

Keeping the environment in mind as a stakeholder in all decision-making processes is another important theme in solarpunk. From the name, you can tell that solarpunk prefers a renewably-powered future, but reducing plastic waste, air and noise pollution, and waste are also environmentally-motivated goals of the solarpunk community. We’ve only got the one planet, so let’s make sure to keep Mother Earth in good shape. She doesn’t need us, but we need her desperately.

Appropriate technology is the idea that we don’t necessarily need “smart” everything in our lives. While solarpunk doesn’t eschew technology like some primitivists, solarpunk is interested in only using the appropriate level of technology for the task at hand and not making technology for technology’s sake alone.

If you’re concerned about climate change or the growing march of fascism across the globe, you might already be a solarpunk and not know it. To learn more check out the Scuttlebutt social network or look for #solarpunk on Mastadon or Tumblr. If you have any questions feel free to use the contact form on this website or comment below.

Bicycle Innovations

red cruiser bike parked on metal bike stand

Photo by Jodie DS on Pexels.com

While cars have continued to iterate convenient features like cup holders and hill holding assist, bicycles haven’t really changed much since the safety bicycle was introduced in 1876. While some of that is because the diamond frame bike is actually a pretty cool design, it feels like unless it’s something to make a racer on the Tour de France go faster, the bicycle industry has ignored it.

As a solarpunk, I feel that bikes are a really great option for low carbon transportation for the able-bodied. What about people who need adaptive solutions? Luckily, one of the areas that there has been innovation in the bicycle industry is in adaptive bicycles. I didn’t really know much about them, but I stopped by a bike shop in Vienna, VA where they told me about some of the models they stock.

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Hase TRETS trike (image from Hase’s website)

Accessible bikes are available with electric assist and other adaptive technologies to make riding fun for people who might not be able to ride a more traditional bicycle. Handcycles are available for people who can’t use their legs to pedal, and Hase makes a popular recumbent/upright tandem that can accommodate a wide level of abilities. I was able to test ride the tandem, and while I think the handling would take some getting used to, it’s a very well-built machine.

pino-allround-a_2_orig

Hase Pino tandem (image from Hase’s website)

The rise of cargo and urban bikes will hopefully help with adoption of bicycles as a transportation method. This article at Bike Shop Girl, “What If Bicycles Were Designed Like Cars?” discusses how most cars are designed around the normal user, but bikes have been designed around racers for a long time. Ron George over at the Cozy Beehive has an article titled “Brainstorming Bicycle Design Ideas with an Example” further discussing the lack of innovation in the bicycle space.

When looking for practical bicycles, my wishlist would be:

  • Internally geared hub
    • Internal hubs are available from 3 to 14 speeds and pretty much eliminate all that mucking about with drive-train maintenance required with a regular set of gears (bonus points if it has a belt drive!)
  • Step through design
    • Nobody wants to have to swing their leg over the back of their bike or the center bar to get onto their ride.
  • Electric assist
    • While I don’t yet have electric assist for my bike, I’ve heard it makes a great difference in your ability to carry heavy loads (including other humans) or ride up hills. Being sweaty on arrival is a big turn off for many aspiring riders, so I think this is a good piece of tech to get more butts on bikes.
  • Racks and fenders
    • You should be able to carry stuff and not get splashed if it’s wet out.
  • Lights
    • Ideally charged via a dynamo or connected to your electric assist battery. They don’t sell cars without headlights, so why are they extra on a bike?

Granted, I’m a privileged person who doesn’t have any major physical problems. I really think tooling around town on a bike is super fun, so hopefully accessible bikes (and trikes) will be easier to find with time. I don’t think we should be forcing people to ride bikes to get around in a solarpunk society, but I think we should make it a lot better option. Investing in biking infrastructure and making bikes easier to adopt for newbies are the two main barriers to adoption here in the US. I’ve been riding for over a decade now, and I still find bike shops intimidating, so I think there’s a lot of room to grow. If you want to know more about making bicycling more inviting, be sure to check out Bike Shop Girl’s Shift Up Podcast.

Do you ride a bike? If not, what would make you feel more comfortable doing so?